Modash Pricing: The Published Tiers, the Metered Limits, and What They Leave Open
Essentials is $299 and Performance is $599. The limits printed beside them — opened profiles, email unlocks, seats — are where the plans actually differ, and one review argues the profile cap is what bites first for teams doing heavy discovery.
Essentials is $299 and Performance is $599. The limits printed beside them — opened profiles, email unlocks, seats — are where the plans actually differ, and one review argues the profile cap is what bites first for teams doing heavy discovery.
The published numbers
Modash's pricing page lists three plans. Essentials shows "$299", reduced from "$399", with the annual option given as "$3,588 paid yearly" carrying a "-25%" discount. Performance shows "$599", reduced from "$699", with the annual option given as "$7,188 paid yearly" carrying a "-14%" discount. Enterprise is listed yearly and "Starts at $14,700".
Two of those figures are worth reconciling against each other, because they are the same money described twice. $3,588 divided by twelve is $299, and $7,188 divided by twelve is $599 — my arithmetic, not a figure the page prints. The annual price is the discounted rate held for a year; the crossed-out $399 and $699 are what the same tiers show before that discount.
That makes the headline monthly figures the annual-commitment rate rather than a month-to-month rate. Any budget built by multiplying $299 by twelve happens to land on the published annual number precisely because it already is the annual number.
What each plan actually meters
The limits printed beside each tier are where the plans genuinely differ. Modash's own wording is worth keeping, because each phrase names a distinct billable action.
Essentials carries "2 team members", "300 opened profiles", "150 unlocked creator emails / export profile data", "100 tracked creators' content" and "3000 influential fans".
Performance carries "5 team members", "800 opened profiles", "400 unlocked creator emails / export profile data", "250 tracked creators' content" and "6000 influential fans". Enterprise lists "Customizable" quantities for team members, opened profiles, unlocked emails, and tracked creators.
Note that opening a profile and unlocking that creator's email are metered separately, and the second allowance is exactly half the first on both tiers — 300 against 150, then 800 against 400. The published structure prices two profile views for every one contact detail taken.
The annual discount is not the same on both plans
The pricing page labels Essentials' annual option "-25%" and Performance's "-14%". The cheaper plan carries the deeper annual discount, which is the reverse of the usual volume logic.
Creator Hero's review describes the same gap from the opposite direction, stating that "Annual billing is the only way to get the headline price. The month-to-month rate is 33% more expensive" and treating that as a structural weakness in how the pricing is presented.
Both figures describe one spread and neither is wrong: a 25% reduction from $399 to $299 is the same step as a 33% increase from $299 back to $399, because the two percentages are taken from different bases. On Performance the same spread is smaller — the page's own "-14%".
The practical consequence is that the month-to-month penalty is heaviest exactly where a smaller team is most likely to want the flexibility of paying monthly.
Cost per opened profile, worked out
The following ratios are my calculation from the published figures, not numbers Modash prints, and should be treated as such.
Essentials allows 300 opened profiles a month, or 3,600 a year, against "$3,588 paid yearly" — just under a dollar per opened profile if you exhaust the allowance every month. Performance allows 800 a month, or 9,600 a year, against "$7,188 paid yearly", which works out near 75 cents.
So Performance is the cheaper plan per unit of discovery, and only per unit of discovery. It costs roughly twice as much and returns roughly 2.7 times the profile allowance. A team that opens 300 profiles a month and would not open more gains nothing from the upgrade except seats and tracking headroom.
Both figures assume the allowance is fully consumed. The effective rate rises in direct proportion to what goes unused — an account opening half its profiles pays twice the per-profile cost above.
Which ceiling binds first, and for whom
Creator Hero's review names the limit it considers decisive, and states the condition attached to it: "The 300-profile cap is the constraint that bites first — if your team does heavy discovery, you'll burn through it in the first two weeks of any given month."
The condition is doing the work in that sentence. It is the review's assessment rather than a Modash statement, and it is scoped to heavy discovery. For a team running one campaign a month against a shortlist it already knows, the same 300 may never be approached.
So the cap is not a verdict on the plan, it is a question about your own tempo: how many profiles do you open per creator you eventually contact? Multiply that by the creators you need, and the answer either clears 300 or it does not.
What neither source states is what happens when you cross a cap — whether the feature stops, queues, or bills as overage. That is worth asking before signing, because it determines whether the cap is a budget or a wall.
The trial does not scale down the paid plans
Modash offers a "14-day free trial with no credit card required", limited to "Open and view up to 20 influencer profiles", "Unlock 6 creator email addresses" and "Track 10 creators in campaigns".
Those allowances are not a miniature of a paid tier. On both paid plans the ratio of opened profiles to email unlocks is exactly two to one; in the trial, 20 profiles against 6 emails is closer to three to one. That is my arithmetic on the published numbers, and it means the trial is comparatively tighter on contact details than on browsing.
Twenty opened profiles is a small fraction of the 300 an Essentials month allows, so the trial is built to answer whether the data is good, not whether the allowance is sufficient.
If the goal is to test the ceiling rather than the product, the trial cannot do it. Consumption has to be estimated from your own last campaign: count how many creator profiles were opened to reach the shortlist you actually contacted, and compare that against 300.
What to confirm before you commit
Everything above that is attributed comes from two pages: Modash's own pricing page for the tiers, limits and trial, and Creator Hero's review for the constraint assessment and the month-to-month comparison. The per-unit costs and the trial ratio are arithmetic on those published figures.
Three things are not answered by either. What happens when you exceed a cap. Whether unused profile allowance carries into the next month. And whether the Enterprise floor of "$14,700" per year buys a fixed allowance or a negotiated one — the page says only "Customizable".
Take those three to the sales conversation. The published tiers tell you the entry price honestly enough; the answers to those questions tell you the real one.
- Plans and Pricing | Modash.io — Modash
- Modash Pricing & Review 2026: Features, Costs & Verdict — Creator Hero